Modeled up design in 3D max.
Some ideas on how my materials might be
What parts of the building will break? Most Like the walls, roof and the columns
What will grow / spread across the building's remaining surfaces (moss, mould, cracks, stains)?
The walls and floors will most likey have the cracks, molds, stains and moss growing on them.
What would be cool to make the process of decay interactive (refer to the end of this post for ideas)?
To see the walls fall apart and animals in the house.
What evidence of the building being lived in will you carefully reveal to the viewer?
Have some furniture inside it.
Will you leave evidence of what disaster caused the building to be abandoned (eg, newspaper about nuclear war, used up fire extinguisher left on the ground, sandbags piled up to try stop flood water getting in, etc)?
Most like newspapers and some sandbags
Destroyable Model in Crysis with Rayfire



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