Tuesday, July 31, 2012

Week 3 - Landscaping

Find an image of work for these landscape painters / landscape architects / architects / gardens.

Claude Lorrain

http://en.wikipedia.org/wiki/File:Lorrain.seaport.jpg
  • William Gilpin

 http://en.wikipedia.org/wiki/File:Penrith_castle_18th-century.jpg

  • Capability Brown



  • Humphrey Repton




 http://upload.wikimedia.org/wikipedia/commons/5/53/Humphry_Repton01.jpg

  • JMW Turner



 http://upload.wikimedia.org/wikipedia/commons/f/f8/Chichester_Canal_%281828%29.jpg


  • One of the following examples of Chinese gardens shown in today's lecture - Liu Garden; Suzhou, Lion Forest; Suzhou, Zhuozheng Garden; Suzhou, West Lake; Hangzhou.



Tests













Video












Tuesday, July 24, 2012

Week 2 - Referencing + Landscape


Here are 5 images on different landscapes.

Sinagpore Botanical Gardens
The transition of the pond in the middle with the luxuriant vegetation enveloping the surrounding terrain.


Mt Kinabalu, Malaysia
The rocky terrian of the mountain is contrasted with the soft vegatation below





Queensland Beaches, Australia
The landscape transition is shown by the seas to the sandy beach to the grain gravel stone paths with the palm trees.






China, Hunagshan
The snow covers the plants that grow of these these mountains, along with a frosty mist that sways in.



Gobi Desert,
The  blanket of sand forms these sooth shaped hills. A small patch of grass is seen.





LANDSCAPE








Crysis
Set the size of the land in Crysis first before importing.








New Landscape



































Tuesday, July 17, 2012

Week1 - Intro



      "Sandbox folder structure"


1)  
Finding a suitable folder to store the Cryengine File, The folder containing the whole CryEngine File can be transfer without disruptions as its a "whole" transfer.

2)   32 & 64 Bin is where the games files and the editors is located at. Each Bin is for the bit(class) of the computer. For mine is 64.

3)   Files – Editor(Icons Stored), Engine(Shader Stored), Game(pak files that can be open with Win Zip contain folders and files for Animations, Sound, Particles, Objects & Materials  etc)

4)   CryTIF Plugin – Loads and saves flattened Photoshop images as TIF files.
    
      Standard Installation: Located in Tools folder of the CryEngine file, Settings Mgr (Cryengine Settings) must have the right folder link(32 exe at the end) in order for thr light to be green.
       
      Manually Installation: Put files" Bin32\zlib1.dll,  Bin32\jpeg62.dll & Bin32\libtiff3.dll in Photoshop root directory. Then put the CryTIFPlugin into the Plugins folder of Photoshop root directory. Depending on what bit your Photoshop and Crysis Progam is, select the appropiate CryTIFPlugin(bit) to put inn the Photoshop Plug-In Folder. e.g - 32 for 32 and for 64 for 64.


5)  System.cfg has the comments in Editor. Create user.cfg file to make your own comments when opening up editor.

"Customizing the editor"

      1) If you have many windows(materials, flowgraphs & objects), drag them to each other to create a single window that contains tabs for these windows. This makes it easier to see the screen as it doesn't clutter up it up. 

2) You can also attach the windows(materials editor) to the side of the screen and attach it. 

3)  Turning on and off the toolbars you need for your project in Crysis. Also look in Tools, Customize Keyboard or right click and customize. You can create a new bar, and find them in the commands tab.

4)  Give your keyboard commands in the customize bar under the tab Keyboards. (Customize, Keyboard, Under the scroll, select Modify. Then add letters to the "Fast Rotate" based on their axis.

5)  Tools - Preferences
- General - Change the console background
- Files - Change the autosave
- Viewports - Highlight Selected geometry and Mouse-over Geometry
- Camera movement and Gizmos

6)  Tools - Configure User Commands
- Turning off sound & music( s_music enabled_0 & sound enabled_0)
- Turn off Display Info( displayinfo 0)

 

"Viewport"

1) Keyboards: (W - Zoom In, A - Left, D - Right, S  - Zoom Out)

2) Mouse Roller(Roll Forward - Zoom In, Roll Backward - Zoom Out, Holding Alt +  Roller - Rotate)

3) Adjust the camera spped to move faster or slower.



"User Interface Panels – Overview"

 1) Movement (W - Zoom In, A - Left, D - Right, S  - Zoom Out)

 2) Under Console Bar, Type in "r_displayinfo 0" To remove display info on the right.

 3) Adjust the resloution on the right hand side by right clicking or manually dragging the screen of your work to whatever size you deem suitable.

 4) Weapons are in F2 - F3. To Hold Nothing, press F1

 5) To hide an object, type the name of the object you want to isolte fro the other onjects9the objects do dont want hidden) and it will hide it.


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